// Fill out your copyright notice in the Description page of Project Settings.

#include "WorldLaneValidity.h"

WORLD_ENTITY_META_DEFINE(FWorldLaneValidity, FWorldEntityPart);

FWorldLaneValidity::FWorldLaneValidity()
	: Super()
	, FromLane(this, 0)
	, ToLane(this, 0)
{}

FWorldLaneValidity::FWorldLaneValidity(FWorldEntityPart* parent, const pugi::xml_node& elem)
	: Super(parent, elem)
	, FromLane(this, 0, elem, "fromLane")
	, ToLane(this, 0, elem, "toLane")
{}

FWorldLaneValidity::~FWorldLaneValidity()
{}
